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External Link: Marmoset: Physically-Based Rendering, And You Can Too!įor changes in the Materials System from prior versions, see this article:.To see more detail on the industry standard materials workflow for realtime environments, see these articles: Roughness (grayscale, inverse of a gloss map).

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  • Clearcoat: Now it is possible to create the same kind of material that was first only available for Lumion Library car models.
  • Subsurface Scattering: similar to waxiness/translucency in the old standard material,.
  • Metalness: now has its own slider to set how metallic a surface is.
  • Roughness: In the old standard material we used a gloss, but roughness is basically the inverse.
  • Texture/ Color Map: increasing this value will blend between the set color and load albedo/diffuse texture.
  • Lumion now has a full PBR (physically based rendering) material using a Metalness/ Roughness workflow, with the following properties: A Material is defined by the color and textures in the Common/Standard Settings and the Extended Settings that provide its unique look and how it reacts to light.















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